As part of my 3D GameLab teacher camp, I’ve had the opportunity to run through a set of games through one of the Gaming quest chains. I’ve played Narrative Games, Fighting Games, Graphic/Text Games… and now I’ve reached Driving Games.
While I enjoy a driving game as much as the next person, I have played them for a while and I’m not sure what the educational value is. I could see using the game as a starting point for writing a narrative in class related to the “story” of the game. I could also see using this as a springboard for having students write a how-to on “How to play this driving game.” Even those uses seem a bit of a stretch, though, compared with the obvious usefulness of the Narrative Games.
Maybe I just need to go play it some more. Oh well… 🙂